

Real-time display of damage incurred or recovered, hit count, and status on the battlefield.The option to optimize all equipment or just armor.The Start Menu appears on the redesigned title screen as opposed to after the prologue.The option to view the World Map, with a menu of previously visited locations being marked.Previously, attempts to strike a defeated enemy were "ineffective". Auto-targeting option added, where characters will now randomly target their next enemy in battle when their current target is defeated.Growth bonuses gained for weapons have been increased, enabling faster level progression.


The cross that replaces the character's face on the main menu when a character is Knocked Out was replaced with a gravestone.The sigil in the room where Firion is revived in Altair was a Hexagram in the Famicom version it was replaced with a simple triangle.The changes featured had been made to satisfy Nintendo's religious imagery policies: Ultimately, it was scrapped in favor of the release of Final Fantasy IV for the SNES. Little is known about the changes that would have been implemented for international audiences from the original Famicom release, as Dark Shadow Over Palakia never moved past the transcription stage, even though text was inserted. The intended international release of Final Fantasy II, with the prototype dating back to 1990. The first iteration of Final Fantasy II was released on December 17, 1988.
